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- Welcome to S O S, Son Of Stagefright - The Sequel. If you missed Stagefright,
- I'm not surprised. It was written in SmartBasic to run on the Coleco Adam
- computer (5 extra points if you remember the Adam - 10 if you owned one). This
- version was completely recoded in AGT - which I highly recommend - and the plot
- redeveloped and rewritten make it more enjoyable.
-
- The object of the game is to find your way out of an old abandoned theater.
- Along the way you'll run into creaky catwalks, raging rivers, mini mazes,
- rogues, royalty, rats and a zoo keeper. You will endure puns, perils, prat-
- falls, word play, bad jokes, and a mild innuendo or two. The screen will
- show a running account of your predicament, and you will enter your wishes on
- the keyboard. For instance, if you are told that there is a wild man-eating
- kumquat behind the door, you might enter: CLOSE THE DOOR.
-
- Phrase commands in a verb-noun-preposition-object order, such as THROW (verb)
- THE LITTLE BOOK (noun) AT (preposition) THE FLAMING DUCK (object). DON'T use
- periods, question marks, etc. at the end of the sentence. Commands can be
- combined and pronouns used for repeated references to the same thing: LIGHT
- THE LAMP THEN GIVE IT TO THE BARTENDER. If something doesn't seem to work, try
- re-phrasing it. (AND, THEN, "," and ";" can link commands)
-
-
- Pressing "?" brings up information on key assignments. Use the BACKSPACE key
- to edit your commands. (The LEFT ARROW key is shorthand for "WEST")
-
- Here are a few special commands:
-
- AGAIN, G - REPEAT LAST COMMAND
- BRIEF - GIVE SHORT ROOM DESCRIPTIONS
- COMMANDS - SHOW THIS LIST AGAIN
- HELP, H - HINTS (IF AVAILABLE)
- INVENTORY, I- SHOW INVENTORY
- LIST EXITS - SHOW THE "ROOM'S" EXITS
- LOOK, L - DESCRIBE "ROOM"
- QUIT, Q - END THE GAME
- RESTORE - RESTORE SAVED GAME
- SAVE - SAVE GAME
- SCORE - SHOW SCORE
- SCRIPT - SEND MESSAGES TO PRINTER
- SHOUT - TOGGLES SOUND ON/OFF
- UNSCRIPT - STOP SENDING TO PRINTER
- VERBOSE - GIVE FULL DESCRIPTIONS
- ? - LIST OF KEY ASSIGNMENTS
-
- Explore and have fun with the game. PUSH, PULL, TURN, PLAY, EXAMINE and READ
- any and everything. There is no telling where I might have hidden some
- perverse little goodie. Watch your score. A jump upward means you're doing
- well. A sudden drop probably means you just did something that will prevent
- you from completing the game. SAVE the game frequently and you will be able to
- "backtrack" and try different strategies.
-
- If you do want to check on some point, a $5.00, one time registration fee will
- give me all the incentive I need to send a map and correspond on any and all
- aspects of the game.
-
- MIKE MCCAULEY
- 1442 SORREL ST.
- SIMI VALLEY, CA 93065
-
- Relax and enjoy. By my count, there are only 28 ways to die. (Nothing serious
- though, I assure you. Only little things like falls, explosions, drowning,
- transmutations, liquification, broken heart, embarrassment, old age, fire,
- mincing and the ever popular collapsing room.) BREAK A LEG!